The prospect of battling in the woods north of Pskov with the 4th Pz. Grp. made me anxious at the beginning but the Pz. Divs. are so powerful that manage to rout and push back every Russian formation in their path of advance.Gary Grigsbys War in the East - AAR(eview) - Pskov and Beyond.I have included some comments and screenshots as a supplement of a review that will be published in the near future.
![]() The Russian rail lines had a different gauge than the ones in Western Europe and need to be converted. This task is accomplished by construction units like the one shown below. To convert railroads, the user has to click on the acronym RRC (railroad conversion) in the right panel. Green icons indicate usable railroad and red icons indicate. In the previous turn, a construction unit has converted a total of 3 hexes from the border (yellow dotted line in the map). Note the shading of the hexes: clear for areas where supplies can be delivered directly from the rail head, shaded grey for areas where a subordinate unit will have to pull supplies from a HQ unit and red for areas where supplies cant be delivered because they are under enemy control. Despite a lightning advance by the 8th PzDiv, which arrives at Riga virtually unopposed, the envelopment by LVI Pz Corps ends up being a fiasco. With just two divisions separated along the Western Dvina, the LVI Pz Corps fails to even spot retreating or routing Russian troops. As in real life, achieving an hermetically closed k esselschlacht in the game is extremely difficult. The spearhead of the XLI Corps is the 6th Pz. Div. and is just 50 miles short of Pskov. The advance of XLI Corps has bought us some 200 miles worth of unprotected flanks and this is something that I dont take lightly. To cover the extended flanks of XLI Corps I experimented with splitting the 36th Mot. Div. and the 1st Pz. Div. into three regiments each. This is done by selecting the unit and then clicking the b (for breakdown into smaller units). Each division was split into three equal regiments that I later reinforced with support units from the XLI Corps HQ. The shape of the yellow lines do not reflect the in-game orientation of the units (the game engine does not feature units facing) but rather the intended path of movement or the direction of future combat operations. Army had its share of combat south of Riga and now is advancing towards the city. Army is slogging through difficult terrain, it will be difficult to catch up with 4th Pz. Grp. and protect its eastern flank. The Russians appear to be converging towards Pskov from the east and northeast. Yellow graphics were added with an image editing software. Army is past Riga advancing north. Pz Grp is approaching Pskov in a very wide front. I hope that a successful assault on Pskov will shock the Russians enough to force them to move northeast. Note the Russian infantry units on our east flank: not a pretty sight. The Russians likely withdrew northeast or moved north of Pskov to put a plug into our advance. ![]() The prospect of battling in the woods north of Pskov with the 4th Pz. Grp. made me anxious at the beginning but the Pz. Divs. are so powerful that manage to rout and push back every Russian formation in their path of advance.
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